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Constant
fights:
Highlight the "Fighting" selection at the
options screen. Then, hold L and press C-Right, C-Left(2),
C-Right, C-Down, C-Up(2), C-Down, C-Left, C-Right(2),
C-Left, C-Right, C-Left. A line of numbers will appear
to confirm correct code entry. A fight will break
out at regular intervAls during the current period.
Multi-player practice mode:
Hold A on controllers two, three, and/or four at the
title screen. While those buttons are held, use controller
one to highlight "Practice" and press A.
Quick start:
Hold B and press Start at the main menu. The game
will start at the face-off screen with Modano (Team
USA) under your control.
Select opponent:
When playing against the CPU, highlight the desired
opponent on the team selection screen and press C-Right(3).
The sound of a click will confirm correct code entry.
Note: This code may not
be enabled in Olympic mode.
Forfeit game:
Press Start to pause game play. Then hold L and press
C-Left(9) at the options screen. Digit seven of the
"Specials" number will turn to 1 to confirm
correct code entry. When game play is resumed, your
team will be losing 1-0 and the clock will be set
to 0:00. Note: This code may have to be entered twice
to function correctly.
On-fire goal:
Begin game play in arcade mode. Approach your opponent's
goal at an angle with a full turbo meter. Press Shoot
+ Pass + Turbo to see a fire truck appear.
Push goalie:
Begin game play in arcade mode. Approach your opponent's
goal directly with a full turbo meter. Press Shoot
+ Pass + Turbo to push the goalie into the net and
score one point.
Invisible players:
Pause the game during the opening face off and select
the replay option. Press L or R to cause a player
to flash. Press Z while the player is flashing to
make him invisible. The entire team can be modified
in this manner.
Change player appearance:
Press C-Down + R, C-Left + R or C-Up + R at the options
screen. Modify the first six bits of a 16-bit register
to change the game be pressing: C-Down + R (head size,
Alters bits 1 and 2) C-Left + R (body size, Alters
bits 3 and 4) C-Up + R (announcer's voice, Alters
bits 5 and 6)
Register Effect
100000 Stocky Players.
010000 Stocky Players, Big Heads.
110000 Stocky Players, Small
Heads.
001000 Small Players, Small
Announcer.
000100 Large Players, Large
Announcer.
000010 Crunched Players, Small
Announcer.
000001 Elongated Players, Large
Announcer.
110110 Large Players, Small
Heads, Large Announcer
010010 Crunched Players, Large
Heads, Small Announcer
010101 Large Players, Large
Heads, Large Announcer
010001 Elongated Players, Large
Heads, Large Announcer