This site uses google adwords which uses cookies, view google cookie information here. By using this website you accept the use of cookies. NOTE: This website is changing soon :-)
If you want to edit the Aftermath NEW units, edit the Expand2.mix file. Or open it in Word. You'll see some stuff about the unit cost,power, MAD Tank shockwave spread,etc.
Bonus Missions:
In MS-DOS mode, go to the directory you installed Red Alert in and type "ra funpark". When the game begins, select START NEW GAME and choose either side for five new missions.
Free Men:
Build a missile silo. When the missile is ready, sell the silo and immeidately launch the missile. If you were quick enough, the sale will have stopped and some troops will come out of the silo.
Locate Submarines:
There are 2 ways of locating submarines.
1: Select a Cruiser and scroll around while holding down Force Fire. When you come across a the "no fire" sign, you have found an enemy sub.
2: If you know that there's a submarine near your shore line, but you don't know where, this will help you. Build a Naval Yard or Sub Pen, BUT DON'T DEPLOY IT YET! Instead, scroll it around until one of the zone squares turns red. When it does, you have found an enemy submarine!
(NOTE: If all of the suares turn red, you're just out of range of your base. It doesn't mean you've found 9 submarines.)
Soviet Playing Tip:
When playing as the Soviets, when you have a Iron Curtain and a Missle Silo, send a tank into the enemy base. When he is attacked, use the Iron Curtain on him. When lots of enemys come around him, launch the atom bomb.
View Credits:
To view the ending credits, click on the Westwood logo on the title screen