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First, open save file 'anyname.fit' in C:\program files\microsoft games\mechcommander2\data\savegame - by default -, with text editor (notepad or wordpad.. etc), pretty simple.
If you saved some mech configuration, you might need to go down a bit (or more) to find what you want. (If you just saved after 1st mission, it will make things easier, make sure you didn't saved any mech config)
You can change - C-bills, pilot stats (gunnery, piloting, special skills, medals, dead/live) Note - For pilot stats, start with 'pmw's are where used in campaign.
Still testing 'Additional purchasing' thingy...
*** I guess remove '_' make that pilot available in campaign, but not recommended, if you add all, you don't have space for that much, and don't add pilot where you can find in mission, could crash comp (rescue Craymore mission is the one) ***
If you change gunnery and piloting skill, pilot rank will automaticaly changed to that level. So please add skills before or after changed gunnery and piloting skill. In game, gunnery and piloting skill max is 80. Also usable skills per pilot is 4, so choose carefuly.
Weapon skills will add accuracy bonus, Mech skills for less samage taken when piloting certain mech class, Sensor will add more info in sendor range, jumpjet will let you jump farther, scout will give pilot better line of sight, toughness will make you pilot survive injury, sharp shooting will make pilot easy to destory certain mech parts (head arms and legs, if you order 'called shots'). For more skill info, look at in games.
Following list is for easier skill change. (change FALSE to TRUE - in CAPITAL letter- , if you like to disable certain skill, do reverse, TRUE to FALSE)
*** I didn't bother on medals, its just for decoration, I think ***