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Animal PC Cheats

Game Name:

  Animal Cheats

Platform:

  PC

Viewed:

  2950

Date Added:

  19/11/2003

  Click here for more PC cheats

 

  NOTE: Cheat information below advert

Animal Cheats On PC
Animal PC Cheat Instuctions

1 START GAME IN PEPPERAMIS LIVING ROOM

2 PICK UP THE LETTER ON THE FIREPLACE MANTLE

3 USE THE BUREAU TO OPEN THE CUPBOARD

4WITH DOORS OPEN PICK UP THE DUSTER

5 USE EITHER THE CHAIR OR THE TV TO ACTIVATE
THE HITS TRANSPORTATION SYSTEM

6 SELECT PEPPERAMI HALL MAIN ENTRANCE

7 EXIT FROM THIS LOCATION BY CLICKING ON THE FLOOR
WHERE THE EXIT ICON SHOWS

8 IN THE LARGE PINK HALLWAY CHOOSE THE EXIT POINT AT
THE BOTTOM OF THE SCREEN

9 THIS TAKES YOU TO THE BOTTOM OF THE STAIRS, PICK UP
THE MATCHES ON TO YOUR LEFT

10 USE THE CARPET TO MAKE PEPPERMAI WALK UPSTAIRS

11 AT THE TOP OF THE STAIRS LOOK AT THE DEAD BISCUIT
THIS WILL REVEAL KEYS

12 PICK UP THE KEYS

13 USE THE DOOR FARTHEST AWAY FROM YOU (EG.SMALLEST
DOOR AT THE BACK OF THE SCREEN) TO TAKE YOU UP STAIRS
TO THE GREEN ROOM. SECOND FLOOR LANDING
14 PICK UP THE CHAIR

15 USE THE KET ON THE LEFT HAND DOOR, PEPPERAMIS
BEDROOM

16 ONCE IN THE BEDROOM PICK UP THE GUITAR

17 THEN PICK UP THE PIZZA, THE SLIPPERS(AT THE BOTTOM
OF THE BED) AND THE PIGGY BANK

18 USE THE AMPLIFIER AND TURN IT ON

19 USE THE GUITAR ON THE AMPLIFIER

20 EXIT FROM THE ROOM

21 USE THE KEY ON THE RIGHT HAND DOOR (KITCHEN)

22 AFTER SEQUENCE PICK UP THE FRYING PAN

23 PICK UP THE KNIFE ON THE RIGHT HAND SIDE BOARD

24 USE THE CUPBOARD TO OPEN THE DOOR

25 PICK UP THE CHEESE GRATER

26 EXIT ROOM VIA EXIT ICON

27 FROM GREEN ROOM TO 1ST FLOOR LANDING VIA EXIT ICON

28 USE THE TURBO LIFT ON THE MIDDLE LEFT HAND SIDE

29 ONCE IN TURBO LIFT SLECT LOWER GROUND

30 THE LIFT TAKES YOU TO THE WRONG FLOORS YOU WILL
EMERGE IN PEPPEREINSTIENS LABORATORY

31PICK UP THE TORN PIECE OF CLONING CODE

32 USE THE THE BENCH ON THE LEFT SIDE OF THE SCREEN

33 ON THE BENCH PICK UP THE ITCHING POWDER AND
THE OVEN GLOVES

34 EXIT FROM THE BENCH CLOSE UP WITH THE EXIT ICON

35 CLICK THE EXIT ICON ON THE RIGHT OF THE SCENE

36 THIS TAKES YOU TO THE RIGHT OF THE LAB

37 USE THE CHAIR FROM THE INVENTORY ON THE BOOKSHELF
THIS WIL MAKE PEPPERAMI CLIMB THE CHAIR

38 PICK UP THE CLONING MANUAL FROM THE SHELF

39 USE THE CUPBOARD TO THE LEFT OF THE BOOKSHELF

40 USE THE BALLON FOR THE INVENTORY ON THE SLEEPING
BISCUIT

41USE KNIFE ON BALLOON THIS WILL WAKE THE SLEEPING BISCUIT

42 ONCE HE IS AWAKE SELECT TALK TO BISCUIT AND THEN CHOOSE ANY OF THE
SPEECH PROGRAMS OFFERE. AT THE END OF THE SPEECH SEQUENCE THE BISCUIT WILL
LEAVE, LEAVING THE PILLOW HE WAS SITTING ON

43 TAKE PILLOW

44 EXIT SCENE BY USING THE EXIT ICON

45 EXIT THE SCENE TO THE LEFT IN ORDER TO RETURN TO THE LIFT

46 SELECT USE TO ENTER THE LIFT

47 SELECT LOWER GROUND ONE TO TAKE YOU BACK TO THE FIRST FLOOR

48 USE THE FURTHEST DOOR AGAIN T6O TAKE YOU TO THE GREEN RM

49 USE THE KEY ON THE MIDDLE DOOR (PEPPERAMIS LIVING RM)

50 USE THE CHAIR TO ENTER THE HITS SYSTEM

51 SLECT DOCKLANDS

52 PICK UP THE WRENCH

53USE HITS SYSTEM

54 SELECT TUBER TOWERS

55 ONCE YOU HAVE EMERGED AT TUBER TOWERS, PICK UP THE FLOWERS

56 USE THE DOOR TO TUBER TOWERS

57 YOU ARE NOW IN THE SCENE WITH A SLEEPING PIMENTO DOORMAN

58 FIND THE EXIT POINT TO THE BOTTTOM LEFT OF THE
SCREEN NEAR THE DOORMAN TO TAKE YOU UP CLOSE TO THE
SLEEPING PIMENTO

59 PICK UP THE NOTE IN THE CUBBY HOLE BEHIND THE PIMENTO

60 EXIT THE SCREEN TO THE RIGHT

61 EXIT THE LOBBY USING THE EXIT ICON BY THE DOOR

62 USE THE HITS TRAVEL SYSTEM

63 SELECT CRUMBS NIGHT CLUB

64 USE THE EXIT ICON AT THE TOP OF THE STAIRS TO WALK DOWN

65 PICK UP THE INVITATION TUCKED BEHIND THE PHONE
CHEAT (66 USE THE PHONE DIAL 291 0690

67 EXIT USING THEEXIT ICON ON THE FLOOR TO THE LEFT
OF THE TELEPHONE

68 YOU WILL NOW APPEAR IN FRONT OF THE TELEPHONE

69 ATTACK THE BOUNCERS

70 ATTACK THE DUSTBIN TO KNOCK IT OVER

71 LOOK AT THE LITTER TO SEE THE CROWBAR

72 PICK UP THE CROWBAR

73 EXIT THE SCENE TO THE BOTTOM LEFT

74 EXIT TO THE LEFT OF THIS SCENE

75 PICK UP THE NUTCRACKER HAMMER
( ATTACK THE BICUIT FOR A LAUGH)

76 EXIT IT RIGHT TO THE NIGHT CLUB FRONT DOOR

77 USE THE CROWBAR ON THE VEG HOLE COVER

78 AFTER THE CUT SCENE PICK UP THE VEG HOLE COVER

79 TALK TO THE MUSHROOM WHO BLOCKS YOUR ENTRANCE

80 OFFER HIM THE VEG HOLE COVER( BY USING THE COVER
ON THE MUSHROOM)

81 EXIT THE SCENE BY CLICKING AN THE BOTTOM EXIT ICON TO ENTER THE NIGHT
CLUB PROPER

82 cLICK ON THE ICON TO THE TOP RIGHT OF WHERE PEPPERAMI IS STANDING

83 TALK TO REGINA RAISIN, CONTINUE TO TALK TO HER UNTIL SHE ASKS FOR A
DRINK

84 TALK TO BARMAN AND ASK FOR A DRINK

85 ONCE REGINA HAS FINISHED HER DRINK, CHOOSE ANY OF
THE QUESTIONS OFFERED. WHEN SHE HAS REPLIED SHE
WILL SAY GOOD NIGHT AND LEAVE

86 TALK TO THE BARMAN ASK FOR A DRINK

87 TALK TO THE BARMAN AGAIN AND ASK FOR ANOTHER BEER,
HE WILL LEAVE THE SCENE TO CHANGE THE BARREL

88 ONCE THE BISCUIT BARMAN HAS LEFT THE SCENE, PICK UP THE IDDY BIDDY KEY
TO THE RIGHT OF WHERE THE BARMAN
WAS

89 EXIT THE SCENE TO THE LEFT

90 EXIT THE NEXT SCENE VIA THE EXIT ICON AT THE BOTTOM OF THE SCREEN . THIS
TAKES YOU TO THE SCENE WHERE THE BISCUITS
ARE DANCING

91 USE THE WATER SPRINKLER PLATE KEY ON THE METAL PLATE (FRONT RIGHT OF
SCENE)

92 USE THE WRENCH ON THE WATER VALVE (ONCE YOU HAVE
OPENED THE METAL PLATE) THIS WILL SET OFF THE
SPRINKLERS AND KILL THE DANCING BISCUITS ENABLING YOU
TO GAIN ACCESS TO THE TOILETS

#93 USE THE MENS TOILET DOOR (FURTHEST RIGHT HAND SIDE)

94 USE THE URINAL

95 USE THE LEFT CUBICLE ( FIRST DOOR ON THE LEFT) TO TRIGGER THER CUTSCENE
(WHO'S FARTED)

96 FOLLOWING THE CUTSCENE, PICK UP THE LEMON ESSENCE PERFUME ON THE BACK
RIGHT HAND LEDGE WHICH WILL NOW BE REVEALED

97 EXIT THE TOILET VIA THE FRON OF THE SCENE

98 YOU HAVE COMPLETED DAY ONE AND WILL SEE PEPPERAMI GO HOME TO BED.

99 SAVE THE GAME AT THIS POINT

100 YOU WAKE UP IN PEPPERAMIS BEDROOM

101 USE THE GUITAR ON THE AMP YOU WILL HAVE MADE PROGRESS

102 USE THE DOOR TO EXIT PEPPERAMIS BEDROOM

103 ONCE THE IN THE GREEN ROOM PICK UP THE NEWSPAPER

104 USE THE MIDDLE DOOR (YOU HAVE PREVIOUSLY UNLOCKED THESE DOORS AND NO
LONGER NEED A KEY)

105 USE TV OR CHAIR TO ENTER THE HITS TRAVEL SYSTEM

106 SELECT CALORIE GALLERY AND TRAVEL THERE

107 CLICK ON THE EXIT ICON AT THE BOTTOM OF THE STAIRS TO WALK UP

108 USE THE ITCHING POWDER ON THE CENTURION GUARD AND HE WILL DROP A SPEAR
WITH A PIECE OF CLONING CODE

109 PICK UP THE SCRAP OF PAPER WITH THE CLONING CODE ATTACHED

110 EXIT VIA THE BOTTOM OF THE SCREEN EXIT ICON

111 USE THE HITS TRAVEL SYSTEM

112 SELECT TUBER TOWERS

113 USE THE DOORS TO ENTER TUBER TOWERS

114 EXIT THE SCENE VIA THE EXIT ICON AT THE TOP LEFT OF THE SCENE

115 YOU ARE NOW IN FRONT OF THE LIFT WITH A LIFT REPAIR MAN IN YOUR WAY

116 TALK TO THE LIFT REPAIR MAN

117 TALK TO THE LIFT REPAIR MAN AGAIN AND HE WILL OFFER TO EXCHANGE HIS
WIRE CUTTERS IN EXCHANGE FOR YOUR CROWBAR

118 YOU CAN USE THE WORE CUTTERS ON THE VEGA LISA IN THIS SCENE AS IT CAN
BE EXCHANGED FOR CASH (NOT ESSENTIAL)

119 EXIT VIA THE BOTTOM OF THE SCENE

120 EXIT AGAIN BY THE DOOR WAY

121 USE HITS TRAVEL SYSTEM AGAIN OUTSIDE TUBER TOWERS

122 SELECT DOWNTOWN AND TRAVEL THERE

123 ARRIVE IN THE TV SHOP , EXIT THE SCENE VIA THE RIGHT HAND SIDE EXIT

124 ONCE OUTSIDE THE TV SHOP, EXIT THE SCENE VIA THE RIGHT HAND SIDE ICON

125 RESPOND TO LIONEL THE CAB DRIVER HE WILL LEAVE

126 EXIT THE SCENE TO THE RIGHT

127 EXIT THE LONG STREET OVERVIEW TO THE BOTTOM OF THE SCENE YOU WILL NOW
BE OUTSIDE THE FRESH CREAM SHOP / TATTOO PARLOUR
(GO DOWN STAIRS FOR A LAUGH)

128 EXIT TO THE RIGHT OF THE SCENE, YOU WILL WALK INTO A LAMP POST

129 THEN USE THE WIRE CUTTERS ON THE FENCE

130 ATTACK THE FENCE TO OPEN IT AND EXIT THE SCENE AUTOMATICALLY

131 WALK ACROSS THE SCENE TO THE RIGHT AND FIND THE RIGHT HAND EXIT

132 USE THE DOOR TO THE GUNSHOP

133 RESPOND TO TERMINUTTERS QUESTIONBY SELECTING INVITATION

134 USE THE ALARM BUTTON ONCE IN THE GUNSHOP

135 SELECT EITHER RESPONSE

136 USE THE FLOWERS ON TERMINUTTER

137 PICK UP STEEL TOE CAP AFTER TERMINUTTER DIES

138 USE THE STEEL TOE CAP FROM INVENTORY ON GLASS TWICE

139 PICK UP THE BLUNDERBUSS FROM WITHIN THE CABINET

140 EXIT THE SCENE BY THE BOTTOM

141 EXIT EXTERNAL GUNSHOP SCENE BY THE RIGHT HAND EXIT

142 GO TO THE RIGHT HAND EXIT OF THE NEXT SCREEN

143 IN THE BINS IN THE NEXT SCENE, PICK UP THE BOOK

144 ONCE YOU HAVE PICKED UP THE BOOK EXIT BACK LEFT

145 IN THE NEXT SCENE, EXIT UP THE MIDDLE TOWARDS THE
WOODEN FENCE

146 ATTACK THE WOODEN FENCE THREE TIMES

147 EXIT RIGHT AFTER THE DOG SCENE

148 SELECT A RESPONSE FOR LIONEL

149 EXIT UP THE MIDDLE OF THE SCREEN

150 YOU ARE NOW OUTSIDE THE NUT BARON'S BAR, TALK TO DEREK THE BOUNCER

151 SELECT ANY RESPONSE

152 TALK TO DEREK AGAIN

153 SELECT ANY RESPONSE

154 YOU ARE NOW A GUITAR GURU SO ENJOY

155 HAVING FINISHED PALYING THE GUITAR, EXIT THE SCENE MIDDLE RIGHT

156 RESPOND TO REGINA

157 TALK TO THE BARMAID AND ORDER A DRINK

158 YOU ARE NOW GIVEN THE NUMBER TO THE GENERAL

159 TALK TO THE BARMAID AGAIN

160 SELECT 'VEGGIE BURGER' TO HER QUESTION

161 THEN SELECT OH GO ON THEN JUST FOR YOU

162 EXIT THE SCENE LEFT

163 EXIT SCENE MIDDLE

164 TALK TO PEANUTTER

165 RESPOND TO HIS QUESTION WITH NUTS TO YOU

166 PICK UP THE CANS LOCATED UNDER THE KEG ON THE TABLE LEFT

167 EXIT THE SCENE BOTTOM LEFT

168 YOU HAVE COMPLETED DAY TWO AND WILL RETURN HOME FOR SOME REST

169 ONCE AWAKE, EXIT THE BEDROOM BY USING THE DOOR

170 ONCE IN THE GREEN LANDING ROOM , USE THE RIGHT DOOR TO THE KITCHEN

171 USE PIZZA IN THE OVEN

172 USE THE OVEN GLVES TO REMOVE THE PIZZA FROM THE HOT OVEN

173 EXIT THE SCENE AT BOTTOM

174 FROM THE GREEN LANDING USE THE MIDDLE DOOR TO THE LIVING ROOM

175 USE THE CHAIR TO ENTER THE HITS TRAVEL SYSTEM

176 SELECT DOWNTOWN AND TRAVEL THERE

177 EXIT RIGHT FROM INSIDE THE TV SHOP

178 EXIT LEFT TO THE LONG STREET OVERVIEW

179 EXIT UP TO TONIS POOL HALL

180 ADF BREAK!!!!

181 USE THE DOOR TO THE TONIS POOL HALL

182 SELECT ANY RESPONE, YOU'VE EATEN THE VEGI BURGER

183 ONCE IN SIDE THE POOL HALL ATTACK THE MUSHROOM PLAYING POOL

184 SELECT WHAT'S YOUR CONNECTION TO THE GENERAL

185 SELECT NO OF COURSE I'VE BROUGHT YOU A GIFT

186 RECIEVE THE BOTTLE AND CLONING CODE

187 EXIT THE BOTTOM OF THE SCREEN

188 EXIT RIGHT ONCE OUTSIDE THE POOL HALL

189 EXIT MIDDLE LEFT TOWARDS POTATO BUM

190 USE THE BOTTLE ON POTATO BUM

191 SELECT ANY RESPONSE

192 PICK UP THE BUTTON ONCE POTATO BUM HAS DISAPPEARED

193 EXIT LEFT TOWARDS TV SHOP

194 EXIT MIDDLE TO ENTER TV SHOP

195 USE HITS TRAVEL SYSTEM

196 SELECT TUBER TOWERS AND TRAVEL THERE

197 USE THE DOR TO TUBER TOWERS

198 ANY RESPONSE WILL HAVE THROWN YOU OUT

199 USE THE DOOR A SECOND TIME

200 EXIT THE SCENE TO THE TOP LEFT

201 USE THE LIFT

202 USE THE BUTTON FROM THE INVENTORY ON THE LIFT PANEL

203 SELECT PENTHOUSE TOP FLOOR ( TOP RED BUTTON)

204 ONCE YOU HAVE EMERGED FROM THE LIFT EXIT THE SCENE TO THE RIGHT

205 USE THE LEMON ESSENCE ON THE RAILS

206 SELECT ANY RESPONSE

207 ONCE YOU HAVE AWOKEN, YOU WILL BE IMPRISONED IN THE SEWER SYSTEM

208 USE THE HOUDINI BOOK FOR THE INVENTORY ON THE LIFT PANEL

209 ATTACK THE OLD PIPE TO YOUR RIGHT THREE TIMES

210 YOU WILL ENTER THE 3D SEWER SYSTEM

211 TYPE BTTTS FOR SUPER PEPPERAMI MODE AND COLLECT ALL 7 CDS AND A PIECE
OF CLONING CODE. TAB WILL BRING UP THE MAP. 1234
CHANGE
WEAPONS. B= BASTARD KEY V= VIOLENCE. OTHER CONTROLS AS DOOM

212 ONCE YOU HAVE COMPLETED THIS LEVEL YOU WILL HAVE
RESCUED PEPPEREINTSTIEN AND MUST NOW RETURN TO PEPPERAMI HALL
TO KILL CARLOS AND THE CARROT ARMY

213 EXIT FROM THE BEDROOM BY USING THE DOOR

214 GO DOWN STAIRS BY EXITING THE GREEN ROOM BOTTOM OF SCENE

215 USE TURBO LIFT

216 SELECT PEPPEREINSTEINS LAB TO GO DOWN

217 EXIT THE TOP OF SCREEN TO GO TO THE FURTHEST DOOR

218 USE THE ENTRY PANEL TO THE RIGHT OF THE DOOR

219 ENTER CODE 28 09 72

220 PICK UP THE BOX IN THE MIDDLE RIGHT OF THE SCENE

221 USE THE LIFT GATES

222 USE THE BOX FROM THE INVENTORY ON THE LIFT

223 USE THE LIFT

224 EXIT SCENE TO THE TOP RIGHT

225 USE THE STRANGE DEVICE

226 TURN ON THE MACHINE AND SWITCH LEVERS TO MIDDLE, TOP, BOTTOM TO TURN
THE POWER ON

227 EXIT RIGHT

228 PICK UP THE BOX IN THE LIFT

229 USE THE LIFT

230 HAVING GONE UP IN THE LIFT USE THE DOOR TO EXIT ACROSS THE GANTRY

231 EXIT THE SCENE BOTTOM

232 USE THE ENTRY PANEL ON THE LEFT HAND DOOR

233 ENTER 14 11 95

234 ATTACK CARROT

235 USE THE CONTROL PANEL

236 CLICK ON/OFF SWITCH AND TYPE IN THE CODE LEDERHOSEN PRESS ENTER

237 FOLLOWING THE CUTSCENE USE THE DOOR TO
ENTER THE 2ND DOOM SECTION

238 FIND CARLOS AND KILL HIM

   
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