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As soon as the final mission begins move the "Duplicator" in front of the king worm and duplicate a few sonic tank. Then move the sonic tanks away from the duplicater. Otherwise they will be hit by the super-kanon. Then take position before attack the king worm. Don't let the tanks stick together (because of the super-kanon). And after a few attack you can move on to the
next game.
Hints:
Infantry Defence - Atreides Only:
Atreides have to be one of the strongest defenders, with the Machine Gun Tower and the Missle Turret. It is simple to defend with simple Infantry, First find the entrance. If possible find the main one. Build 10 Kindjal Units and 10 Snipers. Place 5 Kindjal and 5 Snipers on either side of the entrance. Deploy the Kindjal and bingo, you've got the kindjal to take out tanks and the snipers to take out infantry.
Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the builds of the base and such..thats all you'll need. If not, add 6 Mongooses and and 8 Bikes to the list. That should do fair, add stronger units as the diff. goes up. This should work when there are two entrances, bring the snipers around rear, and start picking off Infantry [ Or barrels ]. All their units should come after the snipers then fly the bikes into the middle of the base to take out defences and the units from behind. Then have the Mongooses paste the base.
Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park the APC infront of the opponent's base. Once it cloaks, creep it slowly an inch at a time, keeping it cloaked. Once the APC is deep enough without being seen, unload it and take over 5 buildings. Sell them, you'll get infantry and money.
Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor infantry, just deploy them at the top of the ramp. Out of ranges of the Kindjal and snipers. They'll get a height advantage and take them out in a few seconds.
Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The Freman Subhouse. The Freman warriors have same range as snipers and can cloak..
Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take out half an opponents force. First 4-10 Inkvine Tanks and about 25 Flame troopers. With the Inkvines fireing away, and the flamers igniteing the remaining waste from the Inkvine's attacks. Your sure that any Infantry will be ash and you'll be turning tanks into microwaves.
Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your strongest units (Ordos:Deviator, 0Harkonnan:Devisator, Atredies:Sonic Tank ). Build two Adv. Carryalls, and drop them near a base, On rock..I've made that mistake...Deploy the Duplicator, and simply duplicate the unit you brought with it, and just send the units in, not the real one..so you get a free supply of strong units that build in seconds. Another trick to use on the Ordos is to duplicate the enmies laser tanks..The duplicate laser tank will shoot the sheilds will refract and blow both of them up. You didnt pay for you tank so no shead tears. The Laser tank is also great to mass produce..as it is fast and will move away so you can make more.
Harkonnen: Easy win against the CPU:
Build four or more Harkonnen Devastators and for to eight Advanced Carryalls. You may need to build more then 4 when fist attempting this trick -- for beginners start with eight to twelve. Number the Devastators group "1" and each Carryall a number after that (such as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then Transport them to best location in the enemy's base. If they do not have a weak point, you can attack by way of the front door or make a suicide run for the Construction Yard and Factory. If you take the front door approach, just keep your team close, and concentrate firepower on one unit at a time. Remember to take out Laser Tanks and missile-type enemies first. You may go full force, but the CPU is dumb and will send all units to attack -- do not worry, they will be slapped down with ease. If you take the suicide approach, just go for the Construction Yard and then the Factory. Better yet, if the Refineries are close to each other, take them both out and the CPU will sell all structures 90% of the time. Then, all you have to deal with is the last of their units.
Harkonnen: All House units:
Capture a Construction Yard of a different House. Make sure you have a Advanced Carryall near and select the Construction Yard. Then, select somewhere else on the map. The Construction Yard will undeploy and turn back into an MCV. At this point you can grab it with the Advanced Carryall and take it back to your base, where you can then redeploy it and build the entire army of your enemy. In this manner you can have every unit (except SubHouse) in one game. With this flexibility you can have the ultimate army.
Harkonnen: Steal Harvesters:
Get some Advanced Carryalls and you can steal the enemy's Harvesters. Make sure you do not go too close to your own forces. If you do, then your own Carryall may be damaged or destroyed as your own units try to kill the Harvester. In this way you can keep them out of the game without alerting the enemy that a unit has been lost (if playing human player). The CPU may or may not make a new one, and in this way you can slow them down. This trick also works for stealing any other unit, however it is dangerous because it wont pick the unit up immediately. It takes a few seconds to become airborne, and while on the ground any weak unit can take a pot shot at you.
Atredes: Stopping sieges with Minitowers:
The Atredes Minitower unit (huge four-turreted mech) is extremely powerful. Use the following trick to stop the AI's siege with those Minitowers. Get several cheap AA units and an Advanced Carryall unit to pick up the Minitowers, which the AI never escorts. Place them carefully near the AA troops. That will keep the troops from hitting your Advanced Carryall. The Minitower will not be able to fire. This works best for the Ordos. If your Carryall is hit, then it will repair itself