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Never send just one plane anywhere; fights will bebetter if you send a pair of fighters, even when identifyingunknown craft.
Lead your air assaults with HARM missile-equippedplanes. These missiles hone in on the enemy's active radar, taking it out and shutting down the enemy's air defense.
Years ago, the U.S. Navy taught its tactical-actionofficers (the folks in charge of employing a ship's weapons)to "shoot, shoot, look." You should do the same. Fire twomissiles at any incoming target. Wait to see the result, andthen fire again--if necessary.
Swarm. Don't attack with a Harpoon here, a Maverickthere; hit the bad guys with everything you have. There is amuch greater chance of destroying your target if you swampits defenses.
Stay cool. Don't use your radar or activate sonar untilyou are in battle; otherwise, you'll give your position away.If necessary, send a ship (called the picket ship) ahead ofyour task force. Order this ship to light off its radar.Hopefully, it will discover the waiting enemy; of course, itmight also discover ten cruise missiles headed its way--but hey, life's full of little surprises.