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Caesar 3 PC Cheats

Game Name:

  Caesar 3 Cheats

Platform:

  PC

Viewed:

  3872

Date Added:

  24/05/2003

  Click here for more PC cheats

 

  NOTE: Cheat information below advert

Caesar 3 Cheats On PC
Caesar 3 PC Cheat Instuctions

Press the Right Mouse Button on a well while having less than 5,000 denari. Press [Alt] + K, then enter one of the following codes to activate the corresponding cheat function:

More money - [Alt] + C
Instant victory - [Alt] + V

Instant Victory:

Right click on a water well, type [ALT] K then type [ALT] V

More Cash:

Works if you have less than 5000Dn. Right click on a water well, type [ALT] K then type [ALT] C for more cash and [ALT] V for instant win. Some versions require [CTRL] to be pushed with [ALT]

Game file cheat:

There is a file caleed c3_models.txt in your Caesar 3 directory. This file will let you change just about everything in the game. Just read the simple instructions, then find out what all the
numbers mean, and you're all set.

Another money cheat:

In the Caesar 3 directory, there is a file called c3_model.txt. Open that file and look for the word dig. On the first line, change the number to a negative number, ex. -1000. Now, whenever you destroy some terrain or a building, 1000 denarii will be added to your funds.

Money cheat:

Use this cheat when you get the option of going into the Senate. Click the Emperor icon in the Senate. Give yourself a wage of 500 denarii (Caesar's wage). After a few months, when you accumulate about 3000 denarii, go to the same screen and press the "Give to city" button. Click the "all" button in the dialog. Then press the "give" button. Notice that you have no savings at all. Press the "Give to city" button again. DO NOT PRESS THE "ALL" BUTTON AGAIN. Just press the "give" button again, and your savings go into negative digits. Keep repeating this and you'll have a fortune. And don't be afraid to turn off the Senate screen. You can turn it off, and return to it later to give yourself more money.


Cheap Buildings:

In the Caesar 3 folder, there is a file named "c3_model.txt". When you open it up, you will find all the values for the items in the game. There is some instructions included within that file, but not all the instructions are there. The first section named "All Buildings" is where you can change the price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion.

Here is an example:

39,Gardens,{,12,3,1,-1,3,0,0,0,},

Note: Pay attention only to the values within the { and }

12 den is the price, 3 is the desirability, and so on in order Here is where it gets good. :)
According to this, you will have to pay 12 denari in order to build a garden. Change that number to a negative and when you build a garden, they will pay you!

For instance:

39,Gardens,{,-1000,3,1,-1,3,0,0,0,},

Now with that setting, when you build a garden, the computer will pay you 1000 denari and adds it to the city funds. You can do this with any setting.

Another thing you can do is change the second number to high number and nothing will have detrimental effects on property.

The first is pretty self explanatory since the instructions are on the .txt file itself.

The second part of this file is named, "All Houses" This took a bit of trial and error since the names of the values were not given. Here is what I came up with with trial and error. Here is a sample from the file:

a b c d e f g h i j k l m n o p q r s t ... to Z
House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,,
House 2 - Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,,
House 3 - Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,,
House 4 - Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,,
House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,,
House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,,

Only pay attention to the numbers after the { going accross, I will assign each number a letter in the alphabet for easier understanding. :) (In most cases, the lower the number, the less the demand for that item the houses need to evolve. Also, unless where specified, the lowest number should be a zero.)

A: Desirability level at which the house will devolve. (-99 is the lowest I have tryed, when at that level, you can build the house next to anything and it will evolve. Raising the number to say, 12, will make the house want a more desirable location in order to keep it from devolving.)
B: Desirability level at which the house will evolve (same concept, the lowest I have tryed is -99. This makes it require a number above -99 in order to evolve.)
C: The higher the number, the more likely the house will devolve.
D: Water Supply
E: Religion, lower number = less religion required.
F: Education
G: Evolve back to. When this value is set to a 1, that house can devolve. When it is set to 0, the house can not devolve.
H: Barbar
I: Bath
J: Demands for health building (e.g. Doctor, Hospital)
K: Food Access.
L: Pottery
M: Oil
N: Furniture
O: Wine
S: Number of people to occupy that building.

Also beware, if you set out to make a rich neighborhood, I found out the hard way that they do not like to work, so expect things to go really bad. Fires, building falling down, no food, riots and barbarians all at the same time kinda deal... So try to make each building only one square each so they can't expand into the great big Luxuary Villas

   
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