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Tachyon: The Fringe PC Cheats

Game Name:

  Tachyon: The Fringe Cheats

Platform:

  PC

Viewed:

  3066

Date Added:

  13/06/2003

  Click here for more PC cheats

 

  NOTE: Cheat information below advert

Tachyon: The Fringe Cheats On PC
Tachyon: The Fringe PC Cheat Instuctions

Bring up the command window by hitting [7] on the numpad, then type:

Code Result

IM A CHEATER - Cheat Codes Enabled
ONE MILLION DOLLARS - Add 5000 Credits
QUICKENING - God Mode
COME GET SOME - Full Ammo
DILITHIUM - Full Energy
THERE IS NO SPOON - Return to Starbase to Win
BOOM STICK - All Items Available
RAGTAG - All Ships Available
KESSEL RUN - Enhance Ship

HexCheat:

Using a hex editor, look for offset ...018. The
hex number is set up in the standard savegame way, with two digits in pairs from lowest to higest place (i.e., if you have 6000 credits, that's 1770 in hexidecimal, and that would be laid out like this " 70 17 00" .. etc.). Then, you can overwrite this offset and modify the amount of credits you have. If you use FF FF, this translates into 65,535 credits.

Hints:

Use the slide function to get bogies off your tail or put some distance between you and cap ships while keeping them targeted. Hold down Q or the fourth joystick button to point your nose any direction while continuing on your original vector. It also helps make faster turns.

Reverse course rapidly with reverse thrusters (Z) and reverse afterburners (Tab-Z). These are very tricky to use, because they function much faster than similar features on other sims. A quick reverse is another way to shake a bogey off your tail and wind up on his in the blink of an eye. A combination of slide and reverse afterburners can be lethal once mastered.

Don't dismiss the Chatter Cannon just because it uses projectiles. It can punch holes in armor quicker than a laser. Used in combination with a beam weapon (to bring down shields), it can take out a bogey pretty quickly.

Take some time to learn the Solaris Torpedo when it becomes available: it's tricky but worth it. The Solaris drains power from the ship to pump up the strength of its warhead. The longer you hold the trigger before releasing, the more power it gets, but the more drain it puts on engines and shields. Because it's also unguided, it's hard to use in fast, close dogfights, but it's powerful against larger ships and capital ship subsystems.

   
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